> For the complete documentation index, see [llms.txt](https://docs.moamocap.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.moamocap.com/feature/network-streaming/streaming-old.md).

# Streaming(Old)

* **Software** : Select the software to stream motion capture data.<img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfX2hTSn_sD8bHESml6Rq_mEce5K-BUH5bchdib-jCWAk3BwOTcKtlggI0Lox-gEix0s_8wR0MqY9lEPoRSUS5RWJNv2V3fpQx6YAqyaMkPk3IcC06rQnJco-_nVqZq_wvzeNfF9w?key=9m4xci9gSwV6EzgKszuVRHA-" alt="" data-size="original">

  * **Unity**: Stream to Unity using the **MoA Plugin**.
  * **Unreal Engine**: Stream to Unreal Engine with the **MoA Unreal Plugin**.
  * **Warudo**: Stream using the **Warudo program** (default port: **39539**).
  * **VMC Protocol**: Stream to programs that support the **VMC protocol** (default port: **39539**).

  Please refer to **'here'** for detailed streaming methods for each software.

* Network IP : Please enter the IP address and port number of the PC that will receive the streaming data. To stream to the software on your current PC, enter **127.0.0.1** (Default port: **3333**)
