# UnrealEngine Lagacy

1. Download the Unreal Engine Plugin from [**here**](https://www.moamocap.com/ko/download). It currently supports version 5.2.
2. Place the downloaded plugin into the '..\ UEProject\Plugins' folder. If the project was open during this process, close and reopen it.
3. In the Content Browser, right-click the Skeleton in the '\Plugin\Sample\MoAModelMeshes' folder and create an Animation Blueprint.

   <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeaUDm6TlYs3HJJ70NnTAplkJTazLKxLDsvZ_aID_ykdFGD4lDjka-Wt_ZtG4WkpVcuSj_9xzR1MJvgDB-Tiai1ER3QuQkSx0rt2A8PwvnDBMsh-aDTEb98gI-eeQGJ_za-6R3rGg?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>
4. Double-click the created Animation Blueprint and connect **Live Link Pose** to the Result node.

   <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdhDRh5TxeOUVDLo5gDeEhi79KhtKsPnibCWp7OFuk5E2Makl8Lg_fSUzA1y_y6_1kDaDlRQ-BKh2zQRYlzVGJ0JhkdoiNmubcqPZ7kzSnj8jGrhGVPHnQBWL5ont4hi3yMhSYOCA?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>
5. Select the Live Link Subject.

   <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcU_FzZFLaqfj9_9ieFxciBr763CR1JU_km5AJbFUzfGb30nsLQ9GABP8_ZxtZ6VJoCNosIaCixHAEODoJOsAvZS8vHu5Pfk_quWf2b_6SLEWtKq0hvQzaQEHKa_49H89A-SWrYWQ?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>
6. Select the Live Link Pose and change the Retarget Asset to **MoARemapAsset**.

   <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdffAECScJllpWWXiuMAE8L7gYQZyqplA1MZkheHjCSiWs8OE2w_YeuzE-faFbXr6G9JvmCbk2mSJECbeOSIH65tcBYXzojFdf4OtXdgkUQqTOh-DAoZOVShIBr38UitqCeoFvk?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>
7. Import the model you want to use for another character in MoA UE.
8. Right-click and create an IK Rig from the Animation menu. Set up the IK Rig by referencing **IK\_MoA** located in '\Plugins\MoALiveLink Content\Sample\Retarget\IK'.

   <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfdDBPjhKHV3crO51Btx5EDw2MZ2hiTceXNTH7PerhZb4h_4Bkaw6XPv8oEegA9YbWBAAkpkUKmcGK-7FgIeoHGcU2KdH8pG1XAuAa7IOaxiwIbwfR14A5UWpuNtyNn6acV-OQ8Vg?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>
9. Set up the IK Rig.

   <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXe5J3kHUDjdZVaSm4kAa1ccypkD7AsvF3cbNhGp0e4RKKyLEWdCE3p0w-ukMhV5O6WcH4P2IkuASxFbTH5DxLhDbAvCHsH3teR-PlFEOnqsmHiBMwMYtGdJ4pzYFkt3-0VAzCITug?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>

   <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXc3hc57ZRo44vtmx6m41qGR2t7Whs8vpAbU5npP4WgBC0aWxi7A6HKKgdxAzWtVv4m72v-UctV2z10PZB6uVT1HfahB23Z9GXS6ktYmsgMbFcXj1j-tB-xylZpj9hlWrm3jWBxUHg?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>

   <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdG2o_NsKvkD_2kcqhZpVbecbbS28VtNXcMLZjjfrYeDK5mAhF6PtfJf4KYSBShWisVVWd9XWvn5mttoJCnpI6v0PHBqt_V5AKsnncbqp_HkPw8ewocqKSALSJmlUYbXDBjxpbUzA?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>
10. Create and set up the IK Retargeter.

    <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcwTCKuXBp37mcNdtFo0TcTOqprR6wWqGxwTPUuS4CET9W4JhzlI-6aoWTyoEy03ff41Oz9mUxuP8HhV4q5DKQXO8ChEB6lCekEONB4BRTx8ubQGlgzdXpnUPUf2iMRbajzwNe2?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>

    <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdvf34EOHiHuJknS1_cfTKedqIiG6TUpBa0EEzGkOxpLrYNqG-pbER5zi4kzZ51ZgvF6N4KDNbx3X9LUBx6Iusc4iOk4_a4q824tpysEGODNJ7BHmB8biFi2Jk3sVA39JoaudEF?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>
11. Create an Animation Blueprint for the Skeleton you will use.

    <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXf0qdomcmBprowZocGfSCJbd6s908GzVcV-RmMFtms4Pp-sSr_RL1rX--0fU_rU0ypPqrHICBBt-0JRNWhygipRueMqVtt2NRgjuhUvs4OBjlLOBWLD3JTS1pYXrdZKqVfwA-yleQ?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>
12. Connect **Retarget Pose From Mesh**.

    <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeb4npTSYjZ-qMWePNNAf0AQnNpcM9v64Ou65HWYqt5thzkTGEZ_fv67QFG7YJjN9n9P9fVNrw1A3G1BhiGh7FhRBEnRsOboNjHKXKpdlcRnE3iWL5X-rNv_bgA4LcJm2586oZi?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>
13. Click **Add** and add two Skeletal Meshes.

    <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeJoAMIkC0n9VBLBkPkGO1hbxm8XrKhIgIAjblzMhi-3IdMXd0Sh5EVUX0FWw0P8yUf91b77qd3CSY4I4YgjD8Ns7LnKnX6C2yO-5nkp_yAxBDvSbW1e1v9_J0Y9rIORQOfapa5Jw?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>

    <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXee5YrKb8YDNV9K93ZGgMi07z3dQ09FsxR4-iiYUCT9dKPzKTkIoeJyR8C-hCmT11v7U4MZPjYb3BJ4TNeqbt3eOo-E7wZYjcmnpCAwRNaZy_MAoMQ-LI-jdY7bGR_DwzVAAgzEGw?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>
14. For each Skeletal Mesh, select the MoA Mesh and the mesh of the model you will use.    \
    For the Anim Class, assign the Live Link Animation Blueprint to the MoA mesh, and assign the Animation Blueprint created in step 7 to the model mesh.

    <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXc3g-9mIlxa7VoU7rqE5YWIdcjNLlXxtb-mQHaWB7L1N_kxcscLb5HlDYzkqGKnjlMADGqNZ4gRth8HsjKZ0oD2jupfO_N4TXROnihkU1pFODZ6xztzgxIl8WdSnECy97T1-z8E_g?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>

    <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfmRKRaxxorFb2I5r7yXB6HDs2_P6qJTJQEIfiW02ZcqWf3xVKbeAqRYKw8fBJPCjD5Y8bWo_If_JZZr6eRSITdYVpdFVJpA-PR1FCuZVd12lnjEhalkopEKX1_NrgFiJNAUnGj?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>
15. Click **Add** and add Live Link Skeletal Animation.

    <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcMrzeHdZ-wghb2_kvHkTxl_TaMG1PF5tuhMncjgOl23OP1WLHb8hc7QuT5EkkX8vUBnrQDMnwsb9djfd2GWJj8ej5ImYTJRyDRJFFDsf6pzpvzt5z9ilOc0thhvben0OXJtbTXVg?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>
16. Since the MoA model does not need to be displayed, uncheck **Visible** in Rendering.

    <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeCR9F9B80q8E-q1UnPV-dkuM9uGNgxERqRlirgJJ-GQGUa7j7TqpK0L9fgGTll3Occsgi1QxOHeyqE-0oe8JhgDtEOzJJLuuqNJT1WTM0TEcjSgAa3QJK3UUDzLxVpFh5UloHs5w?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>
17. Place the Blueprint in the map and check it.

    <figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXd4I8N50vYgaO1DNZhZWOTEMArpHTdaHFyavYNBTup8pwLL08HtQHttqt5poiprjNRLgnkrLxdzwiqnGp_xiCGAOaDI03oeg_9d5tzF4RJeu6zokdYg41cigB3lPd-bqJXqOhM2uw?key=9m4xci9gSwV6EzgKszuVRHA-" alt=""><figcaption></figcaption></figure>


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