MoA MotionCapture
MoA WebsiteSupport
  • Overview
  • Getting Started
    • Interface
    • Step By Step
      • 1. Tracker Settings
        • VIVE UT
          • WiFi Version
            • (1) Check user environment
            • (2) Register VIVE License
            • (3) VIVE HMD Setting
            • (3) VIVE UT settings
          • Bluetooth Version
      • 2. Wearing a strap
        • MoA AVATA
      • 3. MoA Settings
        • (1) Activate License on MoA
        • (2) Start on MoA
  • Feature
    • Device Management
      • Device
      • Glove
        • Stretchsense
    • Network Streaming
      • Streaming
        • Unity
        • UnrealEngine
        • Warudo
        • VMC Protocol
      • Server
    • Motion File Management
      • Play Motion
    • Actor Management
      • Create
      • Actor List
      • Bind Tracker
      • Actor Retarget
  • Bottom Panel
    • Timecode
    • Record Motion
    • Frame Rate
  • Toolbar
    • Menu
    • Tools
  • Server
    • Comming Soon.
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  1. Feature
  2. Network Streaming

Streaming

PreviousNetwork StreamingNextUnity

Last updated 13 days ago

  • Software : Select the software to stream motion capture data.

    • Unity: Stream to Unity using the MoA Plugin.

    • Unreal Engine: Stream to Unreal Engine with the MoA Unreal Plugin.

    • Warudo: Stream using the Warudo program (default port: 39539).

    • VMC Protocol: Stream to programs that support the VMC protocol (default port: 39539).

    Please refer to 'here' for detailed streaming methods for each software.

  • Network IP : Please enter the IP address and port number of the PC that will receive the streaming data. To stream to the software on your current PC, enter 127.0.0.1 (Default port: 3333)