MoA MotionCapture
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  • Overview
  • Getting Started
    • Interface
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      • 1. Tracker Settings
        • VIVE UT
          • WiFi Version
            • (1) Check user environment
            • (2) Register VIVE License
            • (3) VIVE HMD Setting
            • (3) VIVE UT settings
          • Bluetooth Version
      • 2. Wearing a strap
        • MoA AVATA
      • 3. MoA Settings
        • (1) Activate License on MoA
        • (2) Start on MoA
  • Feature
    • Device Management
      • Device
      • Glove
        • Stretchsense
    • Network Streaming
      • Streaming
        • Unity
        • UnrealEngine
        • Warudo
        • VMC Protocol
      • Server
    • Motion File Management
      • Play Motion
    • Actor Management
      • Create
      • Actor List
      • Bind Tracker
      • Actor Retarget
  • Bottom Panel
    • Timecode
    • Record Motion
    • Frame Rate
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  1. Feature
  2. Network Streaming
  3. Streaming

Warudo

How to send streaming data to Warudo.

PreviousUnrealEngineNextVMC Protocol

Last updated 12 days ago

  1. Click Setup Motion Capture in the Character tab.

  2. For Face, select the software you are currently using.

  3. Select VMC in Setup Pose Tracking.

  4. Click OK to complete the settings, and blueprints will be automatically generated.

  5. Go to the Blueprints tab and select Pose Tracking - VMC.

  6. Connect the Exit of Override Character Bone Rotations to the Enter of Offset Character Transform.

  7. In MoA, change Software to Warudo, set Network IP to the IP of the PC where Warudo is running, and set Port to the designated port. (Default Port 39539)

  8. Verify that the data is moving.